Nice but I had hard time to finish due to 5 seconds or more response time every 10 moves for the second half.... otherwise I liked it : interesting mechanics, not too hard.
Maybe I wasn't supposed to do it this way, but (https://rot13.com/) V gbbx gur renfre nyy gur jnl gb gur ynfg ebbz va beqre gb nyybj gur fjnc. Guvf zrnag gung V unq gb fjnc gur erq naq gur lryybj oybpx va gur cerivbhf ebbz gb nyybj zr gb chfu gur lryybj oybpx hcjneqf juvyr gur renfre jnf ba gur ohggba, nf bgurejvfr gur lryybj oybpx jbhyq unir orra oybpxrq ol erq cnvag. Good stuff! It was a nice aha moment that made me feel clever, lol.
I liked it, despite the progress checkpoints. I honestly think the puzzle difficulty has suffered because of that restriction, but whether or not that's a good thing is debatable.https://rot13.com/ V qrsvavgryl yvxrq gur vagregjvarqarff bs gur ebbzf, ubj rirel ebbz nsgre gur ghgbevny bar trgf hfrq va gur yngre barf. gur ynfg frpgvba qrsvavgryl pnhtug zr bss thneq, V frr jul gurer'f ab purpxcbvag gurer (nygubhtu V jvfu gurer jnf) overall, great game! interesting idea for snail boxes, I know a completely different snail + sokoban game exists, so the way this mechanic was implemented is definitely very unique and interesting.
I still have no idea what the ending is referencing, I'm assuming it is related to the character somehow. By the way, I really liked the art style and animations!
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Nice Puzzle!
If you are looking for an extra challenge, try solving it without using two of the spaces below the purple and clear blocks. :)
Nice but I had hard time to finish due to 5 seconds or more response time every 10 moves for the second half.... otherwise I liked it : interesting mechanics, not too hard.
Sounds like a puzzlescript next bug. What browser are you on?
I use Firefox
figuring out the top right twist made me feel like the smartest space cowboy, not least because I totally failed to solve it yesterday 🚀
same here
unbelievably good puzzle design, that last section is one of my favourites of this year's CC
Maybe I wasn't supposed to do it this way, but (https://rot13.com/) V gbbx gur renfre nyy gur jnl gb gur ynfg ebbz va beqre gb nyybj gur fjnc. Guvf zrnag gung V unq gb fjnc gur erq naq gur lryybj oybpx va gur cerivbhf ebbz gb nyybj zr gb chfu gur lryybj oybpx hcjneqf juvyr gur renfre jnf ba gur ohggba, nf bgurejvfr gur lryybj oybpx jbhyq unir orra oybpxrq ol erq cnvag. Good stuff! It was a nice aha moment that made me feel clever, lol.
That's the intended solution.
Awesome! :D
I honestly liked how the last room was relatively easy, getting through the bottleneck of the second-to-last room was satisfying enough
I liked this one, especially how the difficulty ramps up!
I liked it, despite the progress checkpoints. I honestly think the puzzle difficulty has suffered because of that restriction, but whether or not that's a good thing is debatable.https://rot13.com/ V qrsvavgryl yvxrq gur vagregjvarqarff bs gur ebbzf, ubj rirel ebbz nsgre gur ghgbevny bar trgf hfrq va gur yngre barf. gur ynfg frpgvba qrsvavgryl pnhtug zr bss thneq, V frr jul gurer'f ab purpxcbvag gurer (nygubhtu V jvfu gurer jnf) overall, great game! interesting idea for snail boxes, I know a completely different snail + sokoban game exists, so the way this mechanic was implemented is definitely very unique and interesting.
I still have no idea what the ending is referencing, I'm assuming it is related to the character somehow. By the way, I really liked the art style and animations!
The ending text references Cowboy Bebop, an anime, but why it's referencing that I do not know.
woo I did it :D
fun! clever movements in the top right